Showing posts with label platforming. Show all posts
Showing posts with label platforming. Show all posts

Wednesday, March 27, 2013

Rayman...Unvamped? Why You Need to Try Origins and Legends

Hello everyone!  This is a special edition post from yours truly, Rambo Covey, creator of The Gaming Athlete blog!  I'm here to amaze, wow and hopefully help you out in the gaming realm!

Now, please take a step back in time all the way to . . . the 1980s and 90s!  Forever ago, right?  Now, imagine how most games were set up.  Platforming games ruled back then and one certain game stood out, making a name for itself: Rayman.

A platforming game that should have stayed that way.

Rayman helped the platforming genre after its release in 1995 with it's colorful levels and fun-filled gameplay.  Unfortunately, platforming was about to enter its twilight years and Rayman went with it, as Rayman 2: The Great Escape moved over to a 3D format.  At that point, I thought one limbless hero might be gone forever . . .

However, at some point in 2010 and after many difficult attempts to recapture Ray's lost magic, some brilliant new minds at Ubisoft had decided to go back to the roots of the hero and bring a new title back to the platforming age!  On November 15, 2011, Rayman Origins was released, and the title couldn't be any more fitting.

Origins brought back the original style of 2D platforming and mixed it with a vivid new layout and wonderful HD cartoon graphics.  This also helped the gameplay look fresh and renewed, as some abilities had been added since the first game of the series.  Co-op is an absolute blast to play and it's definitely more enjoyable and entertaining when two people are playing instead of just one.

The funny thing about this screenshot is that it's in-game, not a poster.

The other great thing about Origins is that ole Ray hasn't lost his charm over all these years.  Add in the stunningly beautiful new visuals and you have a game worthy of being played over and over again.  In fact, the game was such a success that a sequel, Rayman Legends, is in the works.  It was to be originally released exclusively for the Wii U, but was pushed back so versions for the Xbox 360 and PS3 can be made.



What needs to be said is this: Rayman is back and he's better than ever.  Origins has brought this series back to life and Legends only looks to build on what was done right in 2011.  Often times, old ideas are best decisions to make and in the case of good old Rayman, a better decision couldn't possibly be made.

I would like to thank Anthony for this opportunity to post on his blog.  His information is rich and should be considered by any gamer and again, swing on by to my domain, The Gaming Athlete!!
_____________________________________________________________________


Like what you read?  Leave a comment on your thoughts and like this post and don't forget to read other posts from before for more gaming madness!  Also you can follow me on Twitter at @RamboCovey58!

Deuces for now bros!

Tuesday, February 26, 2013

Shaping Sounds - Thoughts on Sound Shapes

Title: Sound Shapes
Console: Playstation 3, Playstation Vita
Genre: Music, Platformer
Developer: Santa Monica Studio, Queasy Games
Publisher: Sony Computer Entertainment
Release: August 7th, 2012


Ever since I first played Super Mario 64, platform based games have always held a place in my heart, with each level in the game having different obstacles to overcome in order to reach the end and rescue Princess Peach.

Sound Shapes is like that, just without all the Mario elements, and having more focus on music rather than constant princess rescuing.

The basis of the game is to get a mysterious ball like being to a record player at the end, all while avoiding various obstacles such as lava, lasers, and even small enemies.

A screenshot from "Galaxanoids", one of the four stages in the "D-Cade" album.
While trying to get your way to the end of each stage, you can collect a series of coins. The more coins you collect, the more music will play in the stage. In the main campaign mode, if you get hit by an enemy or injured from an attack, you'll restart at the last checkpoint you were, but any coins you collected after re-spawned are reset.

The campaign itself consists of five sets of albums (or levels in this case), hence why the game is a music platformer. In order, the campaign consists of the following:

                          "Hello, World" - Music by: I Am Robot and Proud (Shaw-Han Liem)
                          "CORPOREAL" - Music by: Jim Guthrie
                          "Beyonder" - Music by: I Am Robot and Proud
                          "D-Cade" - Music by deadmau5
                          "Cities" - Music by BECK

Even though that the campaign itself is short with each album consisting of four levels, I don't have a big problem with it being that length, as the music from all the albums are catchy and unique in their own ways.

Also, if you have a Playstation Vita, Sound Shapes is on sale for $10.49 for Vita owners in part of the one year anniversary of the Vita's release, so go download Sound Shapes!

Thanks again for reading, and I apologize for the lack of updates!
-Anthony-