Genre: Puzzle-Platforming
Developer: Mike Bithell (PC, Mac, Linux)/Curve Studios (PS3 & Vita)
Publisher: Mike Bithell
System: PC, Mac, Linux, Playstation 3, Playstation Vita
Initial Release Date: July 24, 2012 (PC & Mac)
Minimalism seems to find a way to get into video games, and Thomas Was Alone is no exception to this rule. Like Journey and flower, this game does not have a huge drawn out plot. The game follows the story of several AIs in a computer mainframe run out of control and gain unique personalities and abilities. Using each of their own abilities, these AIs help each other get from point A to point B while facing various obstacles.
Each of the AIs has an ability that can help the other AIs solve puzzles. Laura (the pink rectangle),
acts as a trampoline.
acts as a trampoline.
You'll have to switch between AIs in order to progress through each level, so there's some form of strategy needed in order complete the game, which gets harder with more AIs as the story progresses.
The only way we can know of each of the AIs personalities is through the narration (and humor) of the narrator, Danny Wallace.
If you're looking for something that has some puzzle solving strategy and something that isn't plot-heavy, then look no further than Thomas Was Alone.
Anyways, sorry that this was up late!
-Anthony-
The only way we can know of each of the AIs personalities is through the narration (and humor) of the narrator, Danny Wallace.
If you're looking for something that has some puzzle solving strategy and something that isn't plot-heavy, then look no further than Thomas Was Alone.
Anyways, sorry that this was up late!
-Anthony-














































